Journal: International Journal of Architectural Computing
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Abbreviation
Int. j. archit. comput.
Publisher
SAGE
10 results
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Publications 1 - 10 of 10
- Computational urban design prototyping: Interactive planning synthesis methods—a case study in Cape TownItem type: Journal Article
International Journal of Architectural ComputingMiao, Yufan; Koenig, Reinhard; Knecht, Katja; et al. (2018) - Interactive Spaces for Advanced Communication using 3D VideoItem type: Journal Article
International Journal of Architectural ComputingLang, Silke (2004)Architects integrate more and more modern information technologies in their projects. Based on this background the use of 3D video in an architectural context is discussed. The combination of real-time 3D video and blue-c technology for a distributed shopping experience in shared virtual shops is described. IN: SHOP illustrates an approach to enhance physical environments in shopping areas and connects geographically distant persons. These technologies offer new architectural design possibilities. The traditional understanding of location, space, and time may be redefined. Interactive spaces are being designed, modified and experienced. We believe that information technologies have an impact on buildings and architecture. - Impact and collective empathyItem type: Other Journal Item
International Journal of Architectural ComputingCupkova, Dana; Kripa, Ersela; Vasey, Lauren (2020) - Urban Design Synthesis for Building Layouts based on Evolutionary Many-Criteria OptimizationItem type: Journal Article
International Journal of Architectural ComputingKönig, Reinhard (2015) - Urban scale digital twins in data-driven society: Challenging digital universalism in urban planning decision-makingItem type: Journal Article
International Journal of Architectural ComputingCharitonidou, Marianna (2022)The article examines the impact of the virtual public sphere on how urban spaces are experienced and conceived in our data-driven society. It places particular emphasis on urban scale digital twins, which are virtual replicas of cities that are used to simulate environments and develop scenarios in response to policy problems. The article also investigates the shift from the technical to the socio-technical perspective within the field of smart cities. Despite the aspirations of urban scale digital twins to enhance the participation of citizens in the decision-making processes relayed to urban planning strategies, the fact that they are based on a limited set of variables and processes makes them problematic. The article aims to shed light on the tension between the real and the ideal at stake during this process of abstracting sets of variables and processes in the case of urban scale digital twins. - Foamwork: Challenges and strategies in using mineral foam 3D printing for a lightweight composite concrete slabItem type: Journal Article
International Journal of Architectural ComputingBedarf, Patrick; Szabo, Anna; Scoccimarro, Enrico; et al. (2023)This paper presents an innovative design and fabrication workflow for a lightweight composite slab prototype that combines mineral foam 3D printing (F3DP) and concrete casting. Non-standardized concrete elements that are geometrically optimized for resource efficiency often result in complex shapes that are difficult to manufacture. This paper extends the research in earlier studies, showing that F3DP can address this challenge. F3DP is used to construct 24 stay-in-place formwork elements for a lightweight, resource-efficient ribbed concrete element with a 2 × 1.3 m footprint. This advancement highlights the improved robotic F3DP setup, computational design techniques for geometry and print path generation, and strategies to achieve near-net-shape fabrication. The resulting prototype shows how complex geometries that were previously cost-prohibitive can be produced efficiently. Discussing the findings, challenges, and future improvements offers useful perspectives and supports the development of this resourceful and sustainable construction technique. - Computational methods for circular design with non-standard materials: Systematic review and future directionsItem type: Review Article
International Journal of Architectural ComputingÖnalan, Beril; Mitropoulou, Ioanna; Triantafyllidis, Eleftherios; et al. (2025)Computational design and optimization methods play a crucial role in early stage design by allowing the in corporation of reclaimed components, fostering resource reuse, and minimizing waste. However, to advance the field of computer-aided material reuse and support its integration into circular construction practices, there is a pressing need for a comprehensive overview of the available methods and their applications. We address this gap by conducting a systematic review of the literature on the role of computational design in facilitating the reuse of building elements, followed by analyzing the interrelationships between optimization methods, materials, and geometric dimensions of reclaimed materials. We then synthesize the identified approaches, offering guidelines that assist stakeholders in selecting suitable computational methodologies for integrating non-standard materials into design processes. Our findings highlight current knowledge gaps in algorithm scalability, performance in tegration, and the advancement of hybrid computational methods needed to unlock the full potential of com putational design for a circular built environment. - Large-scale Robotic Fabrication of Polychromatic Relief GlassItem type: Journal Article
International Journal of Architectural ComputingGiesecke, Rena; Dillenburger, Benjamin (2022)This research investigates a new digital fabrication method for large-scale polychromatic glass elements. Glass elements with locally differentiated properties usually require manual labor or are limited to film applications of secondary materials that are incapable of producing material texture and relief in glass. To create mono-material glass elements for buildings with customized color, opacity, and relief present in the same glass element, this research investigates a novel robotic multi-channel printing process for industrial float glass. Mono-material polychromatic glasses do not require any additional material and can be fully recycled. This paper presents a design-to-production workflow for the construction scale within feasible cost. Investigations include kilning and material considerations, multi-channel tool and fabrication setup, tool path generation, process parameter calibration, and large-scale prototyping. The co-occurrence of locally varying opacities, colors, material textures, and relief within one glass element enabled by the presented robotic fabrication method could allow for novel optical and decorative features in facades and windows. - Towards encoding shape features with visual event-related potential based brain–computer interface for generative designItem type: Journal Article
International Journal of Architectural ComputingCutellic, Pierre (2019) - Beyond typologies, beyond optimization: Exploring novel structural forms at the interface of human and machine intelligenceItem type: Journal Article
International Journal of Architectural ComputingSaldaña Ochoa, Karla; Ohlbrock, Patrick Ole; D'Acunto, Pierluigi; et al. (2021)This article presents a computer-aided design framework for the generation of non-standard structural forms in static equilibrium that takes advantage of the interaction between human and machine intelligence. The design framework relies on the implementation of a series of operations (generation, clustering, evaluation, selection, and regeneration) that allow to create multiple design options and to navigate in the design space according to objective and subjective criteria defined by the human designer. Through the interaction between human and machine intelligence, the machine can learn the nonlinear correlation between the design inputs and the design outputs preferred by the human designer and generate new options by itself. In addition, the machine can provide insights into the structural performance of the generated structural forms. Within the proposed framework, three main algorithms are used: Combinatorial Equilibrium Modeling for generating of structural forms in static equilibrium as design options, Self-Organizing Map for clustering the generated design options, and Gradient-Boosted Trees for classifying the design options. These algorithms are combined with the ability of human designers to evaluate non-quantifiable aspects of the design. To test the proposed framework in a real-world design scenario, the design of a stadium roof is presented as a case study.
Publications 1 - 10 of 10