Journal: Presence

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Abbreviation

Presence (Camb. Mass.)

Publisher

MIT Press

Journal Volumes

ISSN

1054-7460
1531-3263

Description

Search Results

Publications1 - 10 of 14
  • Harders, M.; Bachofen, D.; Grassi, M.; et al. (2008)
    Presence
  • Munih, Marko; Riener, Robert (2012)
    Presence
  • Sanchez-Vives, Maria V.; Harders, Matthias (2012)
    Presence
  • Santos-Carreras, Laura; Leuenberger, Kaspar; Samur, Evren; et al. (2012)
    Presence
  • Sigrist, Roland; Schellenberg, Jürg; Rauter, Georg; et al. (2011)
    Presence
  • Frey, Martin; Hoogen, Jens; Burgkart, Rainer; et al. (2006)
    Presence
    In specific fields, medical education at many universities is rather theoretical and the amount of practical training is limited. A significant improvement can be achieved using virtual reality training stations with lifelike visual, acoustic, tactile, and kinesthetic feedback. Particularly, when simulating procedures that require direct contact with the patient body, a realistic haptic simulation addressing tactile and kinesthetic senses can be essential for the acceptance of virtual simulation stations. A purely passive phantom may provide realistic haptic feedback, but its properties cannot be changed over time. This paper presents the haptic display of the Munich Knee Joint Simulator, which was developed to improve training and education of physical knee joint examinations. The haptic interface comprises a combination of passive phantom segments providing realistic tactile sensations, and strong actuators generating highly dynamic kinesthetic force feedback. A 3 degree of freedom (DOF) manipulator was developed in this study to drive the thigh prosthesis and one 6 DOF industrial robot was used to actuate the shank prosthesis. Both manipulators are driven by hybrid admittance-impedance controllers capable of simulating the complex dynamics of the thigh and the shank. Both actuators are equipped with a 6 DOF force torque sensor and they are virtually coupled by an analytical knee joint model. The proposed setup is capable of simulating a mechanical stiffness as high as 80 kN/m in the translatory DOF and simultaneously allows free motion in the rotatory DOF. Experimental tests of the simulator with orthopedic physicians proved the usability of the proposed concept.
  • Weibel, David; Schmutz, Jan; Pahud, Olivier; et al. (2015)
    Presence
  • Wellner, Mathias; Schaufelberger, Audrey; von Zitzewitz, Joachim; et al. (2008)
    Presence
  • Kunz, Andreas; Spagno, Christian (2004)
    Presence
    In this article the setup and working principle of a new telecollaboration system “blue-c” is described. This system is an attempt to meet the rising expectations from industry of an IT-supported telecollaboration system. One basic requirement is that a three-dimensional representation of objects be possible together with threedimensional representations of the remote users. Since gesture and mimicry represent an important information channel during a discussion, a realistic 3D video representation is used instead of simple animated avatars. A simultaneous projection and image acquisition of the user in a telecollaboration system is necessary to allow simultaneous work of all team members. Thus, in the introduced system, problems had to be overcome such as providing, simultaneously, illumination for the image acquisition by the cameras and darkness for a bright projection to be seen by the user. A new approach was taken to integrate the cameras into the system by placing them behind active projection walls, which can be switched from transparent to opaque electrically. Unlike other systems, the cameras are therefore not visible to the user, who thus behaves more naturally. In addition, since the cameras are placed outside of the projection room, there is more space to move inside the immersive environment. The article describes the technology and functionality of the system, as well as the gathered experiences.
  • Thrash, Tyler; Kapadia, Mubbasir; Moussaïd, Mehdi; et al. (2015)
    Presence
Publications1 - 10 of 14