Journal: Computers & Graphics

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Abbreviation

Comput. graph.

Publisher

Elsevier

Journal Volumes

ISSN

0097-8493
1873-7684

Description

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Publications 1 - 10 of 22
  • Preface
    Item type: Other Journal Item
    Mitra, Niloy J.; Sorkine-Hornung, Olga; Shamir, Ariel; et al. (2011)
    Computers & Graphics
  • Stylized robotic clay sculpting
    Item type: Journal Article
    Ma, Zhao; Duenser, Simon; Schumacher, Christian; et al. (2021)
    Computers & Graphics
    This paper presents an interactive design system that allows the user to create and fabricate stylized sculptures in water-based clay, using a standard 6-axis robot arm. This system facilitates the materialization of abstract design intentions into clay, through the algorithmic formulation of sculpting styles, the optimal path planning of the sculpting toolpaths, and a subtractive robotic fabrication process using customized tools. Unlike other precision-driven fabrication technologies, the authors embrace artistic uncertainty by conducting manual and robotic sculpting experiments and incorporating prominent parameters that affect the fabrication quality. The versatility of the described approach is demonstrated by designing a series of sculpting styles over a wide range of 3D models and robotically fabricating them in clay. Additionally, the paper explores various strategies for designing stylized robotic sculpting patterns by generating toolpaths informed by different techniques.
  • Ou, Jifei; Ma, Zhao; Dai, Sen; et al. (2018)
    Computers & Graphics
  • Studying cartographic heritage
    Item type: Journal Article
    Jenny, Bernhard; Hurni, Lorenz (2011)
    Computers & Graphics
  • Bai, Huidong; Zhang, Li; Yang, Jing; et al. (2021)
    Computers & Graphics
    Virtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a computer generated virtual environment. However, a VR HMD also blocks the users’ view of their physical surroundings, and so prevents them from using their mobile phones in a natural manner. In this paper, we present a novel Augmented Virtuality (AV) interface that enables people to naturally interact with a mobile phone in real time in a virtual environment. The system allows the user to wear a VR HMD while seeing his/her 3D hands captured by a depth sensor and rendered in different styles, and enables the user to operate a virtual mobile phone aligned with their real phone. We conducted a formal user study to compare the AV interface with physical touch interaction on user experience in five mobile applications. Participants reported that our system brought the real mobile phone into the virtual world. Unfortunately, the experiment results indicated that using a phone with our AV interfaces in VR was more difficult than the regular smartphone touch interaction, with increased workload and lower system usability, especially for a typing task. We ran a follow-up study to compare different hand visualizations for text typing using the AV interface. Participants felt that a skin-colored hand visualization method provided better usability and immersiveness than other hand rendering styles.
  • Chapiro, Alexandre; Aydin, Tunç O.; Stefanoski, Nikolce; et al. (2015)
    Computers & Graphics
  • Botsch, Mario; Pajarola, Renato (2008)
    Computers & Graphics
  • Dubey, Rohit K.; Khoo, Wei Ping; Gath Morad, Michal; et al. (2020)
    Computers & Graphics
  • Martin, Tobias; Cohen, Elaine; Kirby, Robert M. (2012)
    Computers & Graphics
  • Michahelles, Florian; Matter, Peter; Schmidt, Albrecht; et al. (2003)
    Computers & Graphics
Publications 1 - 10 of 22