Interactive cuts through 3-dimensional soft tissue


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Date

1998-11-11

Publication Type

Report

ETH Bibliography

yes

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Abstract

We describe a physically based framework for real-time modeling and interactive cutting of 3-dimensional soft tissue that can be used for surgery simulation. Unlike existing approaches which are mostly designed for tensorproduct grids our methods operate on tetrahedral decompositions giving more topological and geometric flexibility for the efficient modeling of complex anatomical struc tures. We start from an initial tetrahedralization such as being pro vided by any conventional meshing method. In order to track topological changes tetrahedra intersected by the virtual scalpel are split into substructures whose connectivity follows the trajec tory of the cut, which can be arbitrary. For the efficient computation of collisions between the scalpel and individual tetrahedra we devised a local collision detection algorithm. The underlying physics is approximated through masses and springs attached to each tetrahedral vertex and edge. A hierarchical Runge-Kutta iteration computes the relaxation of the system by traversing the designed data structures in a breadth-first order. The framework includes a force-feedback interface and uses real-time texture mapping to enhance the visual realism.

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Publication status

published

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Book title

Volume

309

Pages / Article No.

Publisher

ETH Zurich, Department of Computer Science

Event

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Physically based modeling; Surgery simulation; Soft tissue; Tetrahedralization; Interactive cut; Virtual scalpel; Runge Kutta method

Organisational unit

02150 - Dep. Informatik / Dep. of Computer Science

Notes

Technical Reports D-INFK.

Funding

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