On the Hardness of Red-Blue Pebble Games


METADATA ONLY
Loading...

Date

2020-07

Publication Type

Conference Paper

ETH Bibliography

yes

Citations

Altmetric
METADATA ONLY

Data

Rights / License

Abstract

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between previously introduced red-blue pebble models (base, oneshot, nodel). We also analyze a new variant (compcost) to obtain a more realistic model of computation. We then prove that red-blue pebbling is NP-hard in all of these model variants. Furthermore, we show that in the oneshot model, a-approximation algorithm for <2 is only possible if the unique games conjecture is false. Finally, we show that greedy algorithms are not good candidates for approximation, since they can return significantly worse solutions than the optimum. © 2020 ACM.

Permanent link

Publication status

published

Editor

Book title

Proceedings of the 32nd ACM Symposium on Parallelism in Algorithms and Architectures

Journal / series

Volume

Pages / Article No.

419 - 429

Publisher

Association for Computing Machinery

Event

32nd ACM Symposium on Parallelism in Algorithms and Architectures (SPAA 2020) (virtual)

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Red-blue pebble game; Time-memory trade off

Organisational unit

03604 - Wattenhofer, Roger / Wattenhofer, Roger check_circle

Notes

Due to the Corona virus (COVID-19) the conference was conducted virtually.

Funding

Related publications and datasets