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The Chaotic Behavior of Redirection – Revisiting Simulations in Redirected Walking


Date

2022

Publication Type

Conference Paper

ETH Bibliography

yes

Citations

Altmetric

Data

Abstract

Redirected Walking (RDW) is a common technique leveraged to allow real walking for exploring large virtual environments in constrained physical tracking spaces. Effective RDW is challenging due to its complexity and disturbance factors (e.g., spontaneous user behavior). Existing techniques range from combinations of simple motion scaling to more elaborate curvature injections and reactive, predictive, or scripted steering concepts. However, many of these approaches were evaluated in simulation only, and researchers argued that the findings would translate to real scenarios to motivate the effectiveness of their algorithms. Using the Redirected Walking Toolkit and its virtual path generator, a randomized waypoint-based path generator has been common practice, although its built-in simplifications assume sequential user behavior regarding translation and rotation. In this paper, we argue that pure simulation-based evaluations employing such simplified path generators require critical reflection. We demonstrate RDW simulations that show the chaotic process fundamental to RDW, in which altering the initial user’s position by mere millimeters can drastically change the resulting steering behavior. This insight suggests that RDWis more sensitive to the underlying data than previously assumed. Thus, we rigorously analyze the influence of commonly used synthetically generated paths on multiple state-of-the-art steering concepts and compare them against previously recorded real paths.

Publication status

published

Editor

Book title

2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

Journal / series

Volume

Pages / Article No.

524 - 533

Publisher

IEEE

Event

IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2022)

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Virtual Reality (VR); Redrected Walking; Human-centered computing; Human computer interaction (HCI)

Organisational unit

08844 - Kunz, Andreas (Tit.-Prof.) / Kunz, Andreas (Tit.-Prof.) check_circle
09649 - Holz, Christian / Holz, Christian check_circle

Notes

Funding

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