A VR Engineering Remote Collaboration Framework: The BIM to VR pipeline


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Date

2025

Publication Type

Conference Paper

ETH Bibliography

yes

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Abstract

Virtual reality presents a new and innovative way for engineers, architects, and other stakeholders to collaborate on engineering projects. It enables the manifestation of virtual avatars representing VR users who can interact within a dynamic gaming simulation. At present, game engines facilitate the seamless importation of CAD and BIM models, simplifying the process. Moreover, the incorporation of VR capabilities and multiplayer support has become notably more accessible, thanks to a plethora of readily available templates and assets that can be easily acquired or downloaded from various sources. Lastly, with the introduction of Meta's "App Lab," distributing apps directly to other VR headsets has become significantly more accessible, allowing for a streamlined pipeline for remote collaboration. These advancements have paved the way for an efficient, rapid, cost-effective pipeline that empowers interdisciplinary professionals to coexist remotely within a BIM model. This alternative approach could improve design visualization and error detection. Furthermore, the methodology can seamlessly incorporate untrained stakeholders, including clients, and lead to better stakeholder involvement and communication. This paper aims to present a step-by-step framework for transitioning from BIM software to a gaming simulation and showcase the usability and efficiency of the method through an exemplary use case. A model developed in the powerful BIM software “Revit” will be utilized for the simulation. The game engine “Unity” will facilitate the development of the VR demonstration, including basic physics integration and networking capabilities to create an immersive multiplayer simulation with voice chat and VR bodies. Overall, this paper seeks to showcase an alternative and innovative method of collaboration, harnessing the potential of game engines and virtual reality to create more efficient and sustainable solutions in the field of engineering and architecture.

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Publication status

published

Book title

Advances in Information Technology in Civil and Building Engineering

Volume

628

Pages / Article No.

702 - 709

Publisher

Springer

Event

20th Conference of the International Society for Computing in Civil and Building Engineering (ICCCBE 2024)

Edition / version

Methods

Software

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Date collected

Date created

Subject

Virtual reality; Remote collaboration; Building information modeling

Organisational unit

03859 - Adey, Bryan T. / Adey, Bryan T. check_circle

Notes

Conference lecture held on August 26, 2024.

Funding

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