D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions


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Date

2022

Publication Type

Conference Paper

ETH Bibliography

yes

Citations

Altmetric

Data

Abstract

We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences. Video and code are available at: https://eth-ait.github.io/d-grasp/.

Publication status

published

Editor

Book title

2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

Journal / series

Volume

Pages / Article No.

20545 - 20554

Publisher

IEEE

Event

2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022)

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Reinforcement learning; motion synthesis; Physics simulation

Organisational unit

03979 - Hilliges, Otmar (ehemalig) / Hilliges, Otmar (former) check_circle

Notes

Funding

717054 - Optimization-based End-User Design of Interactive Technologies (EC)

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