Investigation into Recording, Replay and Simulation of Interactions in Virtual Reality


Date

2024

Publication Type

Conference Paper

ETH Bibliography

yes

Citations

Altmetric

Data

Abstract

In this study, we introduce an authoring toolkit enabling both experts and trainees to record their actions in a virtual environment, streamlining the creation of training procedures and the evaluation of trainee actions. The toolkit was developed using two distinct methods: a state-based and an input-based approach. Within a virtual testing environment, we compared these methods across a range of interactions, focusing on three performance metrics: memory footprint, performance overhead, and replay accuracy. Contrary to initial predictions, the state-based method, after optimization, consumed less memory than the input-based approach. Both methods maintained low performance overheads during recording and replaying phases. Notably, the state-based approach achieved superior replay accuracy. In contrast, the input-based method displayed varying degrees of replay inaccuracies, partially attributable to the non-deterministic physics engine of the Unity development platform.

Publication status

published

Editor

Book title

ICVARS '24: Proceedings of the 2024 8th International Conference on Virtual and Augmented Reality Simulations

Journal / series

Volume

Pages / Article No.

13 - 21

Publisher

Association for Computing Machinery

Event

8th International Conference on Virtual and Augmented Reality Simulation (ICVARS 2024)

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Virtual Reality (VR); Authoring Toolkit; Recording; Information Exchange

Organisational unit

08844 - Kunz, Andreas (Tit.-Prof.) / Kunz, Andreas (Tit.-Prof.) check_circle

Notes

Funding

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