Pure Nash Equilibria in Graphical Games and Treewidth


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Date

2015-03

Publication Type

Journal Article

ETH Bibliography

yes

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Abstract

We treat PNE-GG, the problem of deciding the existence of a Pure Nash Equilibrium in a graphical game, and the role of treewidth in this problem. PNE-GG is known to be 𝑁𝑃-complete in general, but polynomially solvable for graphical games of bounded treewidth. We prove that PNE-GG is π‘Š[1]-Hard when parameterized by treewidth. On the other hand, we give a dynamic programming approach that solves the problem in π‘‚βˆ—(𝛼𝑀) time, where 𝛼 is the cardinality of the largest strategy set and 𝑀 is the treewidth of the input graph (and π‘‚βˆ— hides polynomial factors). This proves that PNE-GG is in 𝐹𝑃𝑇 for the combined parameter (𝛼,𝑀). Moreover, we prove that there is no algorithm that solves PNE-GG in π‘‚βˆ—((π›Όβˆ’πœ–)𝑀) time for any πœ–>0, unless the Strong Exponential Time Hypothesis fails. Our lower bounds implicitly assume that 𝛼β‰₯3; we show that for 𝛼=2 the problem can be solved in polynomial time. Finally, we discuss the implication for computing pure Nash equilibria in graphical games (PNE-GG) of 𝑂(log𝑛) treewidth, the existence of polynomial kernels for PNE-GG parameterized by treewidth, and the construction of a sample and maximum-payoff pure Nash equilibrium.

Publication status

published

Editor

Book title

Journal / series

Volume

71 (3)

Pages / Article No.

581 - 604

Publisher

Springer

Event

Edition / version

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Software

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Date created

Subject

Nash equilibria; Graphical games; Parameterized complexity; Treewidth

Organisational unit

03457 - Welzl, Emo (emeritus) / Welzl, Emo (emeritus) check_circle

Notes

It was possible to publish this article open access thanks to a Swiss National Licence with the publisher.

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