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dc.contributor.author
Nocerino, E.
dc.contributor.author
Lago, F.
dc.contributor.author
Morabito, D.
dc.contributor.author
Remondino, F.
dc.contributor.author
Porzi, L.
dc.contributor.author
Poiesi, F.
dc.contributor.author
Rota Bulo, S.
dc.contributor.author
Chippendale, P.
dc.contributor.author
Locher, A.
dc.contributor.author
Havlena, M.
dc.contributor.author
Van Gool, Luc
dc.contributor.author
Eder, M.
dc.contributor.author
Fötschl, A.
dc.contributor.author
Hilsmann, A.
dc.contributor.author
Kausch, L.
dc.contributor.author
Eisert, P.
dc.date.accessioned
2017-12-04T14:45:40Z
dc.date.available
2017-10-06T02:47:26Z
dc.date.available
2017-11-02T17:06:26Z
dc.date.available
2017-11-02T17:23:38Z
dc.date.available
2017-12-04T14:45:40Z
dc.date.issued
2017-02-23
dc.identifier.other
10.5194/isprs-archives-XLII-2-W3-535-2017
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/191078
dc.identifier.doi
10.3929/ethz-b-000191078
dc.description.abstract
During the last two decades we have witnessed great improvements in ICT hardware and software technologies. Three-dimensional content is starting to become commonplace now in many applications. Although for many years 3D technologies have been used in the generation of assets by researchers and experts, nowadays these tools are starting to become commercially available to every citizen. This is especially the case for smartphones, that are powerful enough and sufficiently widespread to perform a huge variety of activities (e.g. paying, calling, communication, photography, navigation, localization, etc.), including just very recently the possibility of running 3D reconstruction pipelines. The REPLICATE project is tackling this particular issue, and it has an ambitious vision to enable ubiquitous 3D creativity via the development of tools for mobile 3D-assets generation on smartphones/tablets. This article presents the REPLICATE project’s concept and some of the ongoing activities, with particular attention being paid to advances made in the first year of work. Thus the article focuses on the system architecture definition, selection of optimal frames for 3D cloud reconstruction, automated generation of sparse and dense point clouds, mesh modelling techniques and post-processing actions. Experiments so far were concentrated on indoor objects and some simple heritage artefacts, however, in the long term we will be targeting a larger variety of scenarios and communities.
en_US
dc.language.iso
en
en_US
dc.publisher
Copernicus Gesellschaft
en_US
dc.rights.uri
http://creativecommons.org/licenses/by/3.0/
dc.subject
Smartphone
en_US
dc.subject
3D reconstruction
en_US
dc.subject
REPLICATE
en_US
dc.subject
Creative industry
en_US
dc.title
A smartphone-based 3D pipeline for the creative industry - The replicate eu project
en_US
dc.type
Conference Paper
dc.rights.license
Creative Commons Attribution 3.0 Unported
dc.date.published
2017-02-23
ethz.journal.title
3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES
ethz.journal.volume
42-2
en_US
ethz.journal.issue
W3
en_US
ethz.pages.start
535
en_US
ethz.pages.end
541
en_US
ethz.version.deposit
publishedVersion
en_US
ethz.event
Conference on 3D Virtual Reconstruction and Visualization of Complex Architectures
en_US
ethz.event.location
Nafplio, Greece
en_US
ethz.event.date
March 1-3, 2017
en_US
ethz.identifier.wos
ethz.identifier.scopus
ethz.publication.place
Göttingen
en_US
ethz.publication.status
published
en_US
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02140 - Dep. Inf.technologie und Elektrotechnik / Dep. of Inform.Technol. Electrical Eng.::02652 - Institut für Bildverarbeitung / Computer Vision Laboratory::03514 - Van Gool, Luc / Van Gool, Luc
ethz.leitzahl.certified
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02140 - Dep. Inf.technologie und Elektrotechnik / Dep. of Inform.Technol. Electrical Eng.::02652 - Institut für Bildverarbeitung / Computer Vision Laboratory::03514 - Van Gool, Luc / Van Gool, Luc
ethz.date.deposited
2017-10-06T02:47:26Z
ethz.source
WOS
ethz.eth
yes
en_US
ethz.availability
Open access
en_US
ethz.rosetta.installDate
2017-12-04T14:45:47Z
ethz.rosetta.lastUpdated
2018-11-06T04:46:12Z
ethz.rosetta.exportRequired
true
ethz.rosetta.versionExported
true
ethz.COinS
ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.atitle=A%20smartphone-based%203D%20pipeline%20for%20the%20creative%20industry%20-%20The%20replicate%20eu%20project&rft.jtitle=3D%20VIRTUAL%20RECONSTRUCTION%20AND%20VISUALIZATION%20OF%20COMPLEX%20ARCHITECTURES&rft.date=2017-02-23&rft.volume=42-2&rft.issue=W3&rft.spage=535&rft.epage=541&rft.au=Nocerino,%20E.&Lago,%20F.&Morabito,%20D.&Remondino,%20F.&Porzi,%20L.&rft.genre=proceeding&
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