
Metadata only
Date
2017-11-09Type
- Conference Paper
Abstract
Redirected Walking Techniques (RWTs) enable a user to immersively explore a virtual environment larger than the available physical space by real walking. RWTs are based on the use of gains (translational, rotational and curvature), which introduce a mismatch between the virtual and physical trajectories. When these gains are applied within certain thresholds, the "manipulation" is unnoticeable and immersion is maintained. Numerous research has been carried out to identify these thresholds and factors that affect them such as walking speed, environment structure, tasks involved etc. However, it has not been known whether users change their walking behavior when RWTs are applied and if this in turn influences their perception thresholds.
In this paper, we investigate the change in users’ walking behavior, particularly their walking speed, when translational gains are applied. We call this behavior gain compensation. 17 subjects were invited to play a shopping game where they had to walk 50 straight segments to fetch the ingredients. During each segment, one of the five different translational gains (0.7, 0.9, 1.0, 1.2, 1.4) was randomly applied and users’ walking speeds were measured. Results show that there is a positive correlation between walking speed and translational gain. Show more
Publication status
publishedExternal links
Book title
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyVolume
(20)Pages / Article No.
Publisher
ACMEvent
Subject
Virtual Reality; Redirected Walking; Gain compensationOrganisational unit
03641 - Wegener, Konrad / Wegener, Konrad
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