Ten Years of Research on Intelligent Educational Games for Learning Spelling and Mathematics

Open access
Date
2018-06-07Type
- Working Paper
ETH Bibliography
yes
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Abstract
In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the representation of the content and the controller that enables personalized trainings. We first show the multi-modal representation that reroutes information through multiple perceptual cues and discuss the game structure. We then present the data-driven student model that is used for a personalized, adaptive presentation of the content. We further leverage machine learning for analytics and visualization tools targeted at teachers and experts. A large data set consisting of training sessions of more than 20,000 children allows statistical interpretations and insights into the nature of learning. Show more
Permanent link
https://doi.org/10.3929/ethz-b-000319587Publication status
publishedExternal links
Journal / series
arXivPages / Article No.
Publisher
Cornell UniversitySubject
Human Computer Interaction; intelligent tutoring systemOrganisational unit
03420 - Gross, Markus / Gross, Markus
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ETH Bibliography
yes
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