
Open access
Author
Date
2019-05Type
- Conference Paper
ETH Bibliography
yes
Altmetrics
Abstract
Location-based games require their players to move in the real world in order to interact with a virtual game layer which is spatially connected to the real world. It has been argued that place-related location-based games, i.e., those where the narrative of the virtual layer is closely related to the places in the real world, provide a particularly immersive experience. This position paper suggests enriching these playful immersive experiences with the interaction concept Gaze-Based Narratives. It is proposed to guide the player’s eye gaze to real-world objects relevant for the game and to adapt the story of the game dynamically to the real-world objects that have been looked at previously. Show more
Permanent link
https://doi.org/10.3929/ethz-b-000337913Publication status
publishedPublisher
ETH ZurichEvent
Subject
Outdoor HCI; Outdoor Play; Gaze-Based Interaction; Gaze-Based Narratives; Location-Based GamesOrganisational unit
03901 - Raubal, Martin / Raubal, Martin
Notes
Conference lecture on 4 May 2019.More
Show all metadata
ETH Bibliography
yes
Altmetrics