Abstract
We present a game creation app for tablets that builds on the popularity of video games while focusing attention on creativity and problem solving.
With our app, users design and build a game by first drawing characters and objects on paper with markers and crayons, and then automatically integrate them with our app.
An event-based visual programming language allows to program the game logic.
In the spirit of creative play, users can jump at any point between the design, programming and test phases in order to realize their imagination.
We evaluate our app with a user study to understand how gender and the use of self-made drawings influence the type of games users create and their state of flow during the process.
Our results show that letting users draw their own game elements can lead to higher engagement.
We also show that girls tend to spend more time programming and less time testing compared to boys, and that our app can help girls gain self-confidence. Show more
Permanent link
https://doi.org/10.3929/ethz-b-000366819Publication status
publishedExternal links
Book title
Proceedings of the 2019 ACM Conference on Motion, Interaction and Games (MIG)Pages / Article No.
Publisher
Association for Computing MachineryEvent
Subject
creativity; visual programming; content creation; CS educationOrganisational unit
08698 - Game Technology Center (GTC)
Related publications and datasets
Is supplemented by: https://doi.org/10.3929/ethz-b-000364511
Is part of: https://doi.org/10.3929/ethz-b-000365611
Notes
Conference lecture on October 28, 2019More
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