- Working Paper
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In this work, we establish near-linear and strong convergence for a natural first-order iterative algorithm that simulates Von Neumann’s Alternating Projections method in zero-sum games. First, we provide a precise analysis of Optimistic Gradient Descent/Ascent (OGDA) – an optimistic variant of Gradient Descent/Ascent [DISZ17] – for unconstrained bilinear games, extending and strengthening prior results along several directions. Our characterization is based on a closed-form solution we derive for the dynamics, while our results also reveal several surprising properties. Indeed, our main algorithmic contributions founded on a geometric feature of OGDA we discovered; namely, the limit points of the dynamics are the orthogonal projection of the initial state to the space of attractors.Motivated by this property, we show that the equilibria for a natural class of constrained bilinear games are the intersection of the unconstrained stationary points with the cor-responding probability simplexes. Thus, we employ OGDA to implement an Alternating Projections procedure, converging to an epsilon-approximate Nash equilibrium in O(log^2 (1/epsilon)) iterations. Although our algorithm closely resembles the no-regret projected OGDA dynamics, it surpasses the optimal no-regret convergence rate of Θ(1/ ) [DDK15], while it also supplements the recent work in pursuing last-iterate guarantees in saddle-point problems [DP18a, MLZ+19]. Finally, we illustrate an – in principle – trivial reduction from any game to the assumed class of instances, without altering the space of equilibria. Show more
Journal / seriesarXiv
Pages / Article No.
Organisational unit03659 - Buhmann, Joachim M. / Buhmann, Joachim M.
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