Zur Kurzanzeige

dc.contributor.author
Weyrich, Philippe
dc.contributor.author
Ruin, Isabelle
dc.contributor.author
Terti, Galateia
dc.contributor.author
Scolobig, Anna
dc.date.accessioned
2021-03-04T09:30:23Z
dc.date.available
2021-03-04T04:24:01Z
dc.date.available
2021-03-04T09:30:23Z
dc.date.issued
2021-04-01
dc.identifier.issn
2212-4209
dc.identifier.other
10.1016/j.ijdrr.2021.102053
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/472838
dc.description.abstract
In recent years, the sharp increase in the use of social media by the public during major natural disasters has attracted the attention of various public agencies and safety organizations. Social media present a potential alternative communication system not only for disseminating information to the public, but also for receiving information from the individuals at risk. However, there is limited research on how emergency managers would use such information and whether it would make warning decision-making more effective or not. To address this gap, we used an existing serious game to accommodate informational and communication complexities in early warning disaster management. We played 4 game sessions with practitioners and PhD students involved in disaster risk management to simulate and test how public information from social media is used in emergency operation centres to make (protective and communicative) decisions. This includes how information is perceived in terms of levels of trust, usefulness and completeness depending on its type, source, quality/content and channel. Overall, we observe that information from the crowd disseminated on social media leads to better decisions and increases associated confidence levels. More precisely, we find that information from weather spotters, i.e. people trained in meteorology, is more trusted than information from the general public independent of the information quality. Ultimately, we demonstrate the usefulness of public social media information in warning decision-making, as well as the potential of serious games to evaluate warning communication, for instance by increasing warning communication literacy and enhancing collaborative capacity.
en_US
dc.language.iso
en
en_US
dc.publisher
Elsevier
en_US
dc.subject
Serious game
en_US
dc.subject
Social media
en_US
dc.subject
Early warning disaster management
en_US
dc.subject
Warning communication
en_US
dc.title
Using serious games to evaluate the potential of social media information in early warning disaster management
en_US
dc.type
Journal Article
dc.date.published
2021-02-01
ethz.journal.title
International Journal of Disaster Risk Reduction
ethz.journal.volume
56
en_US
ethz.pages.start
102053
en_US
ethz.size
17 p.
en_US
ethz.identifier.wos
ethz.identifier.scopus
ethz.publication.place
Amsterdam
en_US
ethz.publication.status
published
en_US
ethz.date.deposited
2021-03-04T04:24:12Z
ethz.source
SCOPUS
ethz.eth
yes
en_US
ethz.availability
Metadata only
en_US
ethz.rosetta.installDate
2021-03-04T09:30:33Z
ethz.rosetta.lastUpdated
2022-03-29T05:36:50Z
ethz.rosetta.versionExported
true
ethz.COinS
ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.atitle=Using%20serious%20games%20to%20evaluate%20the%20potential%20of%20social%20media%20information%20in%20early%20warning%20disaster%20management&rft.jtitle=International%20Journal%20of%20Disaster%20Risk%20Reduction&rft.date=2021-04-01&rft.volume=56&rft.spage=102053&rft.issn=2212-4209&rft.au=Weyrich,%20Philippe&Ruin,%20Isabelle&Terti,%20Galateia&Scolobig,%20Anna&rft.genre=article&rft_id=info:doi/10.1016/j.ijdrr.2021.102053&
 Printexemplar via ETH-Bibliothek suchen

Dateien zu diesem Eintrag

DateienGrößeFormatIm Viewer öffnen

Zu diesem Eintrag gibt es keine Dateien.

Publikationstyp

Zur Kurzanzeige