
Open access
Date
2020-10-09Type
- Other Conference Item
ETH Bibliography
yes
Altmetrics
Abstract
Digitalization in schools requires a rethinking of teaching materials and methods in all subjects. This upheaval also
concerns traditional print media, like school atlases used in geography classes. In this work, we examine the cartographic
technological feasibility of extending a printed school atlas with digital content by augmented reality (AR). While
previous research rather focused on topographic three-dimensional (3D) maps, our prototypical application for Android
tablets complements map sheets of the Swiss World Atlas with thematically related data. We follow a natural marker
approach using the AR engine Vuforia and the game engine Unity. We compare two workflows to insert geo-data, being
correctly aligned with the map images, into the game engine. Next, the imported data are transformed into partly animated
3D visualizations, such as a dot distribution map, curved lines, pie chart billboards, stacked cuboids, extruded bars, and
polygons. Additionally, we implemented legends, elements for temporal and thematic navigation, a screen capture
function, and a touch-based feature query for the user interface. We evaluated our prototype in a usability experiment,
which showed that secondary school students are as effective, interested, and sustainable with printed as with augmented
maps when solving geographic tasks. Show more
Permanent link
https://doi.org/10.3929/ethz-b-000475695Publication status
publishedExternal links
Book title
Central European Cartographic Conference and 68th German Cartography Congress – EuroCarto 2020Journal / series
Abstracts of the ICAVolume
Pages / Article No.
Publisher
CopernicusEvent
Subject
Augmented reality; Atlases; 3D cartography; Thematic maps; Education; UsabilityOrganisational unit
03466 - Hurni, Lorenz / Hurni, Lorenz
More
Show all metadata
ETH Bibliography
yes
Altmetrics