VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction
Abstract
Virtual Reality (VR) headsets can open opportunities for users to accomplish complex tasks on large virtual displays, using compact setups. However, interacting with large virtual displays using existing interaction techniques might cause fatigue, especially for precise manipulations, due to the lack of physical surfaces. We designed VXSlate, an interaction technique that uses a large virtual display, as an expansion of a tablet. VXSlate combines a user_s head movements, as tracked by the VR headset, and touch interaction on the tablet. The user_s head movements position both a virtual representation of the tablet and of the user_s hand on the large virtual display. The user_s multi-touch interactions perform finely-tuned content manipulations. Show more
Permanent link
https://doi.org/10.3929/ethz-b-000476748Publication status
publishedExternal links
Book title
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)Pages / Article No.
Publisher
IEEEEvent
Subject
Human-centered computing; Human computer interaction (HCI); Interaction techniques; Virtual Reality (VR)Organisational unit
08844 - Kunz, Andreas (Tit.-Prof.) / Kunz, Andreas (Tit.-Prof.)
Notes
Poster presented on March 27, 2021. Due to the Coronavirus (COVID-19) the conference was conducted virtually.More
Show all metadata