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dc.contributor.author
Martin-Niedecken, Anna L.
dc.contributor.author
Schwarz, Tiziana
dc.contributor.author
Schättin, Alexandra
dc.date.accessioned
2021-08-20T12:04:42Z
dc.date.available
2021-07-11T02:43:24Z
dc.date.available
2021-08-20T12:04:42Z
dc.date.issued
2021-06-21
dc.identifier.issn
1664-1078
dc.identifier.other
10.3389/fpsyg.2021.572877
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/493896
dc.identifier.doi
10.3929/ethz-b-000493896
dc.description.abstract
Physical inactivity remains one of the biggest societal challenges of the 21st century. The gaming industry and the fitness sector have responded to this alarming fact with game-based or gamified training scenarios and thus established the promising trend of exergaming. Exergames—games played with the (whole) body as physical input—have been extolled as potential attractive and effective training tools. Simultaneously, researchers and designers are still exploring new approaches to exploit the full potential of this innovative and enjoyable training method. One way to boost the attractiveness and effectiveness of an exergame is to individualize it with game adaptations. A physiological parameter that is often used to balance the physical challenge and intensity of exergames to the player’s fitness skills is the heart rate (HR). Therefore, researchers and designers often rely on age-based, maximum HR (HRmax) formulas originating from performance diagnostics. In combination with the player’s assessed real-time HR during an exergame session, the pre-determined HRmax is used to adapt the game’s challenge to reach a pre-defined HR and physical intensity level (in-exergame adaptations), respectively. Although the validity and reliability of these age-based HRmax formulas were proven in heterogeneous target populations, their use is still often criticized as HR is an individual parameter that is affected by various internal and external factors. So far, no study has investigated whether the formula-based pre-calculated HRmax compared to a standardized individually pre-assessed HRmax elicits different training intensities, training experiences, and flow feelings in an exergame. Therefore, we compared both variants for in-exergame adaptation with the ExerCube – a functional high-intensity interval training exergame – in healthy young adults. Comparing the results of the two conditions, no significant differences were found for HR parameters and perceived physical and cognitive exertion, nor for overall flow feelings and physical activity enjoyment. Thus, the formula-based in-exergame adaptation approach was suitable in the presented study population, and the ExerCube provided an equally reliable in-exergame adaptation and comparable exergame play experiences. We discuss our findings in the context of related work on exergame adaptation approaches and draw out some implications for future adaptive exergame design and research topics.
en_US
dc.format
application/pdf
en_US
dc.language.iso
en
en_US
dc.publisher
Frontiers Media
dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
dc.subject
exergame
en_US
dc.subject
game balancing
en_US
dc.subject
heart rate
en_US
dc.subject
effectiveness
en_US
dc.subject
attractiveness
en_US
dc.subject
assessement
en_US
dc.subject
ExerCube
en_US
dc.subject
in-game adaptation
en_US
dc.title
Comparing the Impact of Heart Rate-Based In-Game Adaptations in an Exergame-Based Functional High-Intensity Interval Training on Training Intensity and Experience in Healthy Young Adults
en_US
dc.type
Journal Article
dc.rights.license
Creative Commons Attribution 4.0 International
ethz.journal.title
Frontiers in Psychology
ethz.journal.volume
12
en_US
ethz.journal.abbreviated
Front Psychol
ethz.pages.start
572877
en_US
ethz.size
14 p.
en_US
ethz.version.deposit
publishedVersion
en_US
ethz.identifier.wos
ethz.identifier.scopus
ethz.publication.place
Lausanne
ethz.publication.status
published
en_US
ethz.date.deposited
2021-07-11T02:43:30Z
ethz.source
SCOPUS
ethz.eth
yes
en_US
ethz.availability
Open access
en_US
ethz.rosetta.installDate
2021-08-20T12:04:48Z
ethz.rosetta.lastUpdated
2024-02-02T14:33:01Z
ethz.rosetta.versionExported
true
ethz.COinS
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