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dc.contributor.author
Odermatt, Ingrid A.
dc.contributor.author
Buetler, Karin A.
dc.contributor.author
Wenk, Nicolas
dc.contributor.author
Özener, Haluk
dc.contributor.author
Penalver-Andres, Joaquin
dc.contributor.author
Nef, Tobias
dc.contributor.author
Mast, Fred W.
dc.contributor.author
Marchal-Crespo, Laura
dc.date.accessioned
2021-09-20T12:41:24Z
dc.date.available
2021-07-27T02:40:38Z
dc.date.available
2021-09-20T12:41:24Z
dc.date.issued
2021-07
dc.identifier.issn
1662-453X
dc.identifier.issn
1662-4548
dc.identifier.other
10.3389/fnins.2021.678909
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/497726
dc.identifier.doi
10.3929/ethz-b-000497726
dc.description.abstract
In immersive virtual reality, the own body is often visually represented by an avatar. This may induce a feeling of body ownership over the virtual limbs. Importantly, body ownership and the motor system share neural correlates. Yet, evidence on the functionality of this neuroanatomical coupling is still inconclusive. Findings from previous studies may be confounded by the congruent vs. incongruent multisensory stimulation used to modulate body ownership. This study aimed to investigate the effect of body ownership and congruency of information on motor performance in immersive virtual reality. We aimed to modulate body ownership by providing congruent vs. incongruent visuo-tactile stimulation (i.e., participants felt a brush stroking their real fingers while seeing a virtual brush stroking the same vs. different virtual fingers). To control for congruency effects, unimodal stimulation conditions (i.e., only visual or tactile) with hypothesized low body ownership were included. Fifty healthy participants performed a decision-making (pressing a button as fast as possible) and a motor task (following a defined path). Body ownership was assessed subjectively with established questionnaires and objectively with galvanic skin response (GSR) when exposed to a virtual threat. Our results suggest that congruency of information may decrease reaction times and completion time of motor tasks in immersive virtual reality. Moreover, subjective body ownership is associated with faster reaction times, whereas its benefit on motor task performance needs further investigation. Therefore, it might be beneficial to provide congruent information in immersive virtual environments, especially during the training of motor tasks, e.g., in neurorehabilitation interventions.
en_US
dc.format
application/pdf
en_US
dc.language.iso
en
en_US
dc.publisher
Frontiers Media
dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
dc.subject
body ownership
en_US
dc.subject
embodiment
en_US
dc.subject
agency
en_US
dc.subject
incongruent information
en_US
dc.subject
motor performance
en_US
dc.subject
immersive virtual reality
en_US
dc.subject
multisensory information
en_US
dc.title
Congruency of Information Rather Than Body Ownership Enhances Motor Performance in Highly Embodied Virtual Reality
en_US
dc.type
Journal Article
dc.rights.license
Creative Commons Attribution 4.0 International
dc.date.published
2021-06-02
ethz.journal.title
Frontiers in Neuroscience
ethz.journal.volume
15
en_US
ethz.journal.abbreviated
Front Neurosci
ethz.pages.start
678909
en_US
ethz.size
15 p.
en_US
ethz.version.deposit
publishedVersion
en_US
ethz.identifier.wos
ethz.identifier.scopus
ethz.publication.status
published
en_US
ethz.date.deposited
2021-07-27T02:40:51Z
ethz.source
WOS
ethz.eth
yes
en_US
ethz.availability
Open access
en_US
ethz.rosetta.installDate
2021-09-20T12:41:34Z
ethz.rosetta.lastUpdated
2024-02-02T14:42:35Z
ethz.rosetta.exportRequired
true
ethz.rosetta.versionExported
true
ethz.COinS
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