SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
dc.contributor.author
Kari, Mohamed
dc.contributor.author
Grosse-Puppendahl, Tobias
dc.contributor.author
Jagaciak, Alexander
dc.contributor.author
Bethge, David
dc.contributor.author
Schütte, Reinhard
dc.contributor.author
Holz, Christian
dc.contributor.editor
Nichols, Jeffrey
dc.contributor.editor
Kumar, Ranjitha
dc.contributor.editor
Nebeling, Michael
dc.date.accessioned
2021-11-05T12:14:23Z
dc.date.available
2021-11-05T08:14:06Z
dc.date.available
2021-11-05T12:14:23Z
dc.date.issued
2021-10
dc.identifier.isbn
978-1-4503-8635-7
en_US
dc.identifier.other
10.1145/3472749.3474739
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/513771
dc.description.abstract
Music is a central instrument in video gaming to attune a player's attention to the current atmosphere and increase their immersion in the game. We transfer the idea of scene-adaptive music to car drives and propose SoundsRide, an in-car audio augmented reality system that mixes music in real-time synchronized with sound affordances along the ride. After exploring the design space of affordance-synchronized music, we design SoundsRide to temporally and spatially align high-contrast events on the route, e. g., highway entrances or tunnel exits, with high-contrast events in music, e. g., song transitions or beat drops, for any recorded and annotated GPS trajectory by a three-step procedure. In real-time, SoundsRide 1) estimates temporal distances to events on the route, 2) fuses these novel estimates with previous estimates in a cost-aware music-mixing plan, and 3) if necessary, re-computes an updated mix to be propagated to the audio output. To minimize user-noticeable updates to the mix, SoundsRide fuses new distance information with a filtering procedure that chooses the best updating strategy given the last music-mixing plan, the novel distance estimations, and the system parameterization. We technically evaluate SoundsRide and conduct a user evaluation with 8 participants to gain insights into how users perceive SoundsRide in terms of mixing, affordances, and synchronicity. We find that SoundsRide can create captivating music experiences and positively as well as negatively influence subjectively perceived driving safety, depending on the mix and user.
en_US
dc.language.iso
en
en_US
dc.publisher
Association for Computing Machinery
en_US
dc.subject
Auditory augmentd reality
en_US
dc.subject
Sound affordances
en_US
dc.subject
Context adaptive music
en_US
dc.title
SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
en_US
dc.type
Conference Paper
dc.date.published
2021-10-10
ethz.book.title
The 34th Annual ACM Symposium on User Interface Software and Technology (UIST ’21)
en_US
ethz.pages.start
118
en_US
ethz.pages.end
133
en_US
ethz.event
34th Annual ACM Symposium on User Interface Software and Technology (UIST 2021)
en_US
ethz.event.location
Online
en_US
ethz.event.date
October 10-14, 2021
en_US
ethz.identifier.scopus
ethz.publication.place
New York, NY
en_US
ethz.publication.status
published
en_US
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02150 - Dep. Informatik / Dep. of Computer Science::02658 - Inst. Intelligente interaktive Systeme / Inst. Intelligent Interactive Systems::09649 - Holz, Christian / Holz, Christian
ethz.leitzahl.certified
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02150 - Dep. Informatik / Dep. of Computer Science::02658 - Inst. Intelligente interaktive Systeme / Inst. Intelligent Interactive Systems::09649 - Holz, Christian / Holz, Christian
ethz.date.deposited
2021-11-05T08:14:24Z
ethz.source
SCOPUS
ethz.eth
yes
en_US
ethz.availability
Metadata only
en_US
ethz.rosetta.installDate
2021-11-05T12:14:30Z
ethz.rosetta.lastUpdated
2022-03-29T15:51:54Z
ethz.rosetta.versionExported
true
ethz.COinS
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Conference Paper [35900]