- Other Conference Item
We present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. We demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment. Show more
Book titleProceedings IEEE Virtual Reality 2003
Pages / Article No.
SubjectDistributed graphics; Scene graph; Collaborative virtual environments; Networked virtual reality
MoreShow all metadata