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dc.contributor.author
Lippert, Lars
dc.contributor.author
Gross, Markus
dc.contributor.author
Kurmann, Christian
dc.date.accessioned
2017-11-08T10:43:47Z
dc.date.available
2017-06-10T18:38:41Z
dc.date.available
2017-11-08T10:43:47Z
dc.date.issued
1997
dc.identifier.uri
http://hdl.handle.net/20.500.11850/68793
dc.identifier.doi
10.3929/ethz-a-006652001
dc.description.abstract
This paper describes a method for volume data compression and rendering which bases on wavelet splats. The underlying concept is especially designed for distributed and networked applications, where we assume a remote server to maintain large scale volume data sets, being inspected, browsed through and rendered interactively by a local client. Therefore, we encode the server‘s volume data using a newly designed wavelet based volume compression method. A local client can render the volumes immediately from the compression domain by using wavelet footprints, a method proposed earlier. In addition, our setup features full progression, where the rendered image is refined progressively as data comes in. Furthermore, framerate constraints are considered by controlling the quality of the image both locally and globally depending on the current network bandwidth or computational capabilities of the client. As a very important aspect of our setup, the client does not need to provide storage for the volume data and can be implemented in terms of a network application. The underlying framework enables to exploit all advantageous properties of the wavelet transform and forms a basis for both sophisticated lossy compression and rendering. Although coming along with simple illumination and constant exponential decay, the rendering method is especially suited for fast interactive inspection of large data sets and can be supported easily by graphics hardware.
en_US
dc.format
application/pdf
dc.language.iso
en
en_US
dc.publisher
ETH Zürich, Computer Science Department, Institute for Information Systems
en_US
dc.rights.uri
http://rightsstatements.org/page/InC-NC/1.0/
dc.subject
VIRTUELLE WELTEN + VIRTUELLE REALITÄT + CYBERSPACE (COMPUTERSIMULATION)
en_US
dc.subject
VIRTUAL ENVIRONMENTS + VIRTUAL REALITY + CYBERSPACE (COMPUTER SIMULATION)
en_US
dc.subject
Splatting
en_US
dc.subject
OBERFLÄCHENGENERIERUNG (COMPUTERGRAFIK)
en_US
dc.subject
DISTRIBUTED APPLICATIONS + CLOUD COMPUTING + GRID COMPUTING (COMPUTER SYSTEMS)
en_US
dc.subject
Multiresolution
en_US
dc.subject
TEXTURE RENDERING (COMPUTER GRAPHICS)
en_US
dc.subject
OBJEKTMODELLIERUNG (COMPUTERGRAFIK)
en_US
dc.subject
Volume rendering
en_US
dc.subject
Networks
en_US
dc.subject
VERTEILTE ANWENDUNGEN + CLOUD COMPUTING + GRID COMPUTING (COMPUTERSYSTEME)
en_US
dc.subject
OBJECT MODELLING (COMPUTER GRAPHICS)
en_US
dc.subject
Progressive compression
en_US
dc.subject
Wavelets
en_US
dc.subject
Distributed applications
en_US
dc.title
Compression domain volume rendering for distributed environments
en_US
dc.type
Report
dc.rights.license
In Copyright - Non-Commercial Use Permitted
ethz.journal.title
Internal report / Computer Science Department, ETH Zürich
ethz.journal.volume
263
en_US
ethz.size
15 p.
en_US
ethz.code.ddc
DDC - DDC::0 - Computer science, information & general works::004 - Data processing, computer science
en_US
ethz.notes
Technical Reports D-INFK.
en_US
ethz.identifier.nebis
006652001
ethz.publication.place
Zürich
en_US
ethz.publication.status
published
en_US
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02150 - Dep. Informatik / Dep. of Computer Science
en_US
ethz.date.deposited
2017-06-10T18:42:27Z
ethz.source
ECOL
ethz.source
ECIT
ethz.identifier.importid
imp593650bf282b756976
ethz.identifier.importid
imp59366b0a4a4ba88866
ethz.ecolpid
eth:3356
ethz.ecitpid
pub:109140
ethz.eth
yes
en_US
ethz.availability
Open access
en_US
ethz.rosetta.installDate
2017-07-16T00:56:33Z
ethz.rosetta.lastUpdated
2020-02-15T08:56:55Z
ethz.rosetta.exportRequired
true
ethz.rosetta.versionExported
true
ethz.COinS
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