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Robust Prediction of Auditory Step Feedback for Forward Walking
(2013)VRST '13 Proceedings of the 19th ACM Symposium on Virtual Reality Software and TechnologyConference Paper -
CAPP-basierter Assistent für Digitale Fabrik Tools innerhalb des Produktentstehungsprozesses
(2003)Design for X: Beiträge zum 14. SymposiumConference Paper -
A haptic feedback device based on an active mesh
(2003)VRST 2003 : proceedings of the ACM Symposium on Virtual Reality Software and TechnologyConference Paper -
Conceptual design approach for mechatronic systems controlled by a programmable logic controller (PLC)
(2003)Research for practice : innovation in products, processes and organisations / 14th International Conference on Engineering Design, ICED 03, 19-21 August 2003, StockholmConference Paper -
Vorhersage der Werkstück-Oberflächenrauheit beim Hochleistungs-Trockenschleifen mittels Simulation
(2022)Topographie und Eigenschaften der Schleifwerkzeuge beeinflussen das Schleifergebnis massgeblich. Die richtige Werkzeugauswahl stellt in der Praxis oft einen iterativen experimentellen Prozess dar. In diesem Beitrag wird ein geometrisches Simulationstool namens iBRUS, institutseigene Entwicklung, vorgestellt, das fähig ist, die Oberflächenrauheit des Werkstücks für verschiedene Schleifwerkzeuge vorherzusagen und so die Werkzeugauswahl zu ...Conference Paper -
Optimized Graph Extraction and Locomotion Prediction for Redirected Walking
(2017)2017 IEEE Symposium on 3D User Interfaces (3DUI) ProceedingsConference Paper -
Visual Capture of Gait in Redirected Walking
(2018)Measuring Behavior 2010Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse in a virtual world. There is, however, one obstacle to a full-blown immersion, dubbed the “locomotion problem”. It concerns the user’s navigation through large virtual environments. While virtual worlds can easily be expanded infinitely, physical locomotion remains constrained by the size of the available room. Redirected walking is a technique ...Conference Paper -
Effect of Environment Size on Curvature Redirected Walking Thresholds
(2018)2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)Redirected walking (RDW) refers to a number of techniques that enable users to explore a virtual environment larger than the real physical space. These techniques are based on the introduction of a mismatch in rotation, translation and curvature between the virtual and real trajectories, quantified as rotational, translational and curvature gains. When these gains are applied within certain thresholds, the manipulation is unnoticeable and ...Conference Paper -
Der Einsatz der virtuellen Realität in der Produktionsplanung
(2017)Die zunehmende Individualisierung von Produkten erfordert eine immer flexiblere Produktion. Somit spiegelt sich ein hoher Variantenreichtum der Produkte in einer steigenden Komplexität der Produktion. Um unter dem vorhandenen Zeitdruck eine Produktion auslegen zu können, muss vermehrt auf VAR2-Technologien zugegriffen werden, welche mehr Iterationszyklen für die Produktionsplanung in gleicher oder kürzerer Zeit zulassen. Am Beispiel einer ...Conference Paper -
Preliminary Environment Mapping for Redirected Walking
(2018)2018 IEEE Conference on Virual Reality and 3D User Interfaces (VR)Redirected walking applications allow a user to explore large virtual environments in a smaller physical space by employing so-called redirection techniques. To further improve the immersion of a virtual experience, path planner algorithms were developed which choose redirection techniques based on the current position and orientation of the user. In order to ensure a reliable performance, planning algorithms depend on accurate position ...Conference Paper