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Perception of a Spatial Implausibility Caused by Seamless Covert Teleportation
(2024)Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, HUCAPP and IVAPPThis paper explores human perception of spatial implausibility using seamless teleportation in circular and hexagonal closed-loop corridors. The impression of impossibility is generated by subtle teleporting the user within these corridors, thereby allowing them to unconsciously skip certain sections of them. Different levels of this ``impossibility’’ are presented by varying the percentage of skipping within these corridors, specifically ...Conference Paper -
Emotion Recognition - A Tool to Improve Meeting Experience for Visually Impaired
(2022)Lecture Notes in Computer Science ~ Computers Helping People with Special NeedsFacial expressions play an important role in human communication since they enrich spoken information and help convey additional sentiments e.g. mood. Among others, they non-verbally express a partner’s agreement or disagreement to spoken information. Further, together with the audio signal, humans can even detect nuances of changes in a person’s mood. However, facial expressions remain inaccessible to the blind and visually impaired, and ...Conference Paper -
Revisited Threshold Detection in Redirection Techniques
(2024)ICVARS '24: Proceedings of the 2024 8th International Conference on Virtual and Augmented Reality SimulationsOverlapping rooms and translation gains are two redirection techniques, which enable users to navigate larger virtual environments within a limited physical space. It is crucial to apply these methods subtly to ensure user immersion, as previous research has identified specific detection thresholds. These thresholds have been determined in experiments where users were aware of the applied method and engaged in non-immersive tasks. In this ...Conference Paper -
Investigation into Recording, Replay and Simulation of Interactions in Virtual Reality
(2024)ICVARS '24: Proceedings of the 2024 8th International Conference on Virtual and Augmented Reality SimulationsIn this study, we introduce an authoring toolkit enabling both experts and trainees to record their actions in a virtual environment, streamlining the creation of training procedures and the evaluation of trainee actions. The toolkit was developed using two distinct methods: a state-based and an input-based approach. Within a virtual testing environment, we compared these methods across a range of interactions, focusing on three performance ...Conference Paper