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Perception of a Spatial Implausibility Caused by Seamless Covert Teleportation
(2024)Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, HUCAPP and IVAPPThis paper explores human perception of spatial implausibility using seamless teleportation in circular and hexagonal closed-loop corridors. The impression of impossibility is generated by subtle teleporting the user within these corridors, thereby allowing them to unconsciously skip certain sections of them. Different levels of this ``impossibility’’ are presented by varying the percentage of skipping within these corridors, specifically ...Conference Paper -
Automatic transcription of the Methods-Time Measurement MTM-1 motions in VR
(2024)Human Interaction and Emerging Technologies (IHIET-AI 2024): Artificial Intelligence and Future ApplicationsOur paper presents an approach to automatically detect and transcribe basic human motions in VR by means of the Methods-Time Measurement (MTM) system. MTM is a predetermined motion time system that consists of a list of predefined basic motions and the mean time values corresponding to those motions. This system is used to analyze manual workplaces. Currently, the MTM analysis is conducted manually. The working process that needs to be ...Conference Paper -
Revisited Threshold Detection in Redirection Techniques
(2024)ICVARS '24: Proceedings of the 2024 8th International Conference on Virtual and Augmented Reality SimulationsOverlapping rooms and translation gains are two redirection techniques, which enable users to navigate larger virtual environments within a limited physical space. It is crucial to apply these methods subtly to ensure user immersion, as previous research has identified specific detection thresholds. These thresholds have been determined in experiments where users were aware of the applied method and engaged in non-immersive tasks. In this ...Conference Paper -
Investigation into Recording, Replay and Simulation of Interactions in Virtual Reality
(2024)ICVARS '24: Proceedings of the 2024 8th International Conference on Virtual and Augmented Reality SimulationsIn this study, we introduce an authoring toolkit enabling both experts and trainees to record their actions in a virtual environment, streamlining the creation of training procedures and the evaluation of trainee actions. The toolkit was developed using two distinct methods: a state-based and an input-based approach. Within a virtual testing environment, we compared these methods across a range of interactions, focusing on three performance ...Conference Paper -
Evaluation of Human Adaptation in a Monoscopic Video See-Through Headset
(2024)AHFE International ~ Human Systems Engineering and Design (IHSED2024): Future Trends and ApplicationsVideo see-through (VST) cameras, integrated in virtual reality (VR) headsets, offer a convenient means to bridge the real world and virtual objects. However, performing tasks within a VST system can deviate from real-world experiences. In this study, we assess the technical specifications of a commercially available consumer-grade virtual reality headset and investigate user performance across various tasks within a VST environment using ...Conference Paper -
Geospatial Positioning Using a Smartphone and the MS HoloLens
(2024)AHFE International ~ Human Systems Engineering and Design (IHSED2024): Future Trends and ApplicationsUnderground facilities are endangered by excavation work, since the mapping of a plan to the real construction site is error-prone due to wrong data, lack of training, or disappearing markers. While technical solutions for positioning exist, they lack accuracy in particular in densely built-up areas. This paper thus introduces an alternative system that relies on Google Street View geospatial data to determine the precise position for ...Conference Paper -
Task Guidance in Laser Alignment Experiments using Video See-Through Head-Mounted Display
(2024)Proceedings of the 23rd IEEE International Symposium on Mixed and Augmentd RealityThis paper introduces a novel mixed reality (MR) remote guidance system for supporting laser alignment experiments. Replacing conventional laser safety glasses, a video see-through head-mounted display (VST-HMD) shields users from hazardous radiation. Nevertheless, the impact on human work performance when using a standalone VST system for laser alignment has not been fully explored. In this paper, we studied the effects of the MR guidance ...Conference Paper -
Comparative Analysis of Mixed Reality Screen Extensions and Laser Safety Goggles in Laser Laboratories
(2024)Proceedings of the 23rd IEEE International Symposium on Mixed and Augmented RealityUser safety is a concern in the laser laboratory. Users must concentrate on small surfaces by watching telescope-generated images displayed on the screen to conduct measurement. Through a mixed reality head-mounted display (MR-HMD), they see the real world while being physically separated from hazardous laser radiations and can view telescope images on the HMD at the same time. In this poster, we conducted a comparative analysis of an ...Conference Paper