Search
Results
-
VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction
(2021)Virtual Reality (VR) headsets can open opportunities for users to accomplish complex tasks on large virtual displays, using compact setups. However, interacting with large virtual displays using existing interaction techniques might cause fatigue, especially for precise manipulations, due to the lack of physical surfaces. We designed VXSlate, an interaction technique that uses a large virtual display, as an expansion of a tablet. VXSlate ...Conference Poster -
Does ICT Affect the Demand for Vocationally Educated Workers in Switzerland?
(2021)Conference Poster -
Investigating YidC-assisted folding pathways of different alpha-helical membrane proteins
(2021)Conference Poster -
Human attributes in conversational agents: A field study with an app-based lifestyle intervention
(2021)Background: eHealth is helpful in improving people’s lifestyle. Although automated self-help interventions are easier to implement, adherence is often higher in human-supported ones. This could be due to a lack of human attributes and low working alliance associated with automated self-help interventions. We therefore investigated whether adding visual and relational human cues to a conversational agent increases working alliance, and ...Conference Poster -
Less carrot more stick: investigating deposit contract financial incentives for physical activity behavior change in a smartphone application
(2021)Background: Deposit contracts, a form of financial incentives in which participants deposit their own money, are an inexpensive intervention with possibly beneficial effects on behavior by utilizing the power of loss aversion. However, uptake might be limited and literature suggests that merely framing an incentive as a loss is more effective than framing it as a gain. This study investigated whether (1) deposit contracts have lower uptake ...Conference Poster -
Development of a mindfulness and relaxation app and evaluation of the effectiveness on cancer patients’ distress: a randomized controlled multicenter stud
(2021)Background: Mind-body interventions have the potential to reduce cancer patients’ distress during initial care and rehabilitation, but access to face-to-face interventions is often limited due to entry barriers such as geographical distance, time, financial constraints, or lack of service providers, or due to rules on hygiene and social distancing such as those associated with the recent COVID- 19 pandemic. Mobile applications (apps) can ...Conference Poster -
Breeze, ein spielerisches Biofeedback Atemtraining für das Smartphone: Physiologische Reaktionen und subjektive Einschätzungen aus einem Labor- und Online-Experiment
(2021)Hintergrund: Langsames Atmen hat eine positive Wirkung auf die Herzfunktion und auf das psychische Wohlbefinden. Daher werden entsprechende Atemübungen oft bei chronischen Krankheiten empfohlen; sie werden allerdings aus verschiedenen Gründen nur von bestimmten Personengruppen ausgeübt und haben somit eine eingeschränkte Reichweite und Wirkung. Ziel: Die Breeze App verfolgt das Ziel, die Reichweite von Atemübungen mit einem spielerischen ...Conference Poster -
-
Agent-based simulation of city-wide autonomous ride-pooling and the impact on traffic noise
(2021)Conference Poster