Modeling Urban Complexity in Point Clouds and Sound
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Author / Producer
Date
2022
Publication Type
Journal Article
ETH Bibliography
yes
Citations
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Data
Abstract
The urban landscape is becoming denser, spreading not only horizontally but also vertically above and underground. In the fields of landscape architecture and urban landscape planning, today’s digital models especially employed as virtual reality applications have significant limitations when it comes to a holistic perception of the urban environment. The work described in this paper attempts to develop ways of creating a virtual reality application which allows users to navigate through a digital environment at a large scale while retaining a high overall level of feature details. Some new approaches to data acquisition, audio visual parity, navigation and scaling in the digital environment and at dynamic levels of detail have been developed to this effect.
Permanent link
Publication status
published
External links
Editor
Book title
Journal / series
Volume
7
Pages / Article No.
379 - 391
Publisher
Wichmann
Event
Edition / version
Methods
Software
Geographic location
Date collected
Date created
Subject
Point Cloud; VR; Urban Landscapes; Spatial perception; game engine
Organisational unit
03578 - Girot, Christophe (emeritus) / Girot, Christophe (emeritus)
02655 - Netzwerk Stadt u. Landschaft ARCH u BAUG / Network City and Landscape ARCH and BAUG