Modeling Urban Complexity in Point Clouds and Sound


Date

2022

Publication Type

Journal Article

ETH Bibliography

yes

Citations

Altmetric

Data

Abstract

The urban landscape is becoming denser, spreading not only horizontally but also vertically above and underground. In the fields of landscape architecture and urban landscape planning, today’s digital models especially employed as virtual reality applications have significant limitations when it comes to a holistic perception of the urban environment. The work described in this paper attempts to develop ways of creating a virtual reality application which allows users to navigate through a digital environment at a large scale while retaining a high overall level of feature details. Some new approaches to data acquisition, audio visual parity, navigation and scaling in the digital environment and at dynamic levels of detail have been developed to this effect.

Publication status

published

Editor

Book title

Volume

7

Pages / Article No.

379 - 391

Publisher

Wichmann

Event

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Point Cloud; VR; Urban Landscapes; Spatial perception; game engine

Organisational unit

03578 - Girot, Christophe (emeritus) / Girot, Christophe (emeritus) check_circle
02655 - Netzwerk Stadt u. Landschaft ARCH u BAUG / Network City and Landscape ARCH and BAUG

Notes

Funding

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