Immersive Environment for Distributed Creative Collaboration


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Date

2017-11-09

Publication Type

Conference Paper

ETH Bibliography

yes

Citations

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Data

Rights / License

Abstract

While videoconferencing has been available for years, tools for distributed creative collaboration such as brainstorming have not yet reached professional use. Unlike regular conferencing, brainstorming relies on information exchange across multiple channels in a shared task and communication space. If a participant joins a facilitated brainstorming session remotely through his/her mobile device, perceiving these spaces is challenging. By proposing an immersive environment for the remote participant, this tech note addresses how to provide him/her a stronger engagement. O ffered as a client application for the remote participant’s tablet device, it enables him/her to see all channels and select which one to interact with. Our proof-of-concept client allows us to examine how this immersive environment for distributed creative collaboration can provide the remote participant with an increased engagement.

Publication status

published

Editor

Book title

Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology

Journal / series

Volume

(16)

Pages / Article No.

1 - 4

Publisher

Association for Computing Machinery

Event

23rd ACM Symposium on Virtual Reality Software and Technology (VRST '17)

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Virtual Reality; Team work; Collaboration; Mobile device

Organisational unit

03641 - Wegener, Konrad (emeritus) / Wegener, Konrad (emeritus) check_circle
08844 - Kunz, Andreas (Tit.-Prof.) / Kunz, Andreas (Tit.-Prof.) check_circle

Notes

Funding

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