Immersive Environment for Distributed Creative Collaboration
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Author / Producer
Date
2017-11-09
Publication Type
Conference Paper
ETH Bibliography
yes
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Abstract
While videoconferencing has been available for years, tools for distributed creative collaboration such as brainstorming have not yet reached professional use. Unlike regular conferencing, brainstorming relies on information exchange across multiple channels in a shared task and communication space. If a participant joins a facilitated brainstorming session remotely through his/her mobile device, perceiving these spaces is challenging. By proposing an immersive environment for the remote participant, this tech note addresses how to provide him/her a stronger engagement. O ffered as a client application for the remote participant’s tablet device, it enables him/her to see all channels and select which one to interact with. Our proof-of-concept client allows us to examine how this immersive environment for distributed creative collaboration can provide the remote participant with an increased engagement.
Permanent link
Publication status
published
External links
Editor
Book title
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
Journal / series
Volume
(16)
Pages / Article No.
1 - 4
Publisher
Association for Computing Machinery
Event
23rd ACM Symposium on Virtual Reality Software and Technology (VRST '17)
Edition / version
Methods
Software
Geographic location
Date collected
Date created
Subject
Virtual Reality; Team work; Collaboration; Mobile device
Organisational unit
03641 - Wegener, Konrad (emeritus) / Wegener, Konrad (emeritus)
08844 - Kunz, Andreas (Tit.-Prof.) / Kunz, Andreas (Tit.-Prof.)