Journal: Presence
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Abbreviation
Presence (Camb. Mass.)
Publisher
MIT Press
14 results
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Publications 1 - 10 of 14
- Measuring Spatial Presence: Introducing and Validating the Pictorial Presence SAMItem type: Journal Article
PresenceWeibel, David; Schmutz, Jan; Pahud, Olivier; et al. (2015) - Physical Interaction with a Virtual Knee Joint - The 9 DOF Haptic Display of the Munich Knee Joint SimulatorItem type: Conference Paper
PresenceFrey, Martin; Hoogen, Jens; Burgkart, Rainer; et al. (2006) - Virtual Competitors Influence RowersItem type: Conference Paper
PresenceWellner, Mathias; Sigrist, Roland; Riener, Robert (2010) - Special Section: RAVE 2011: Real Actions in Virtual Environments Guest Editors' IntroductionItem type: Other Journal Item
PresenceSanchez-Vives, Maria V.; Harders, Matthias (2012) - Virtual rehabilitation environment using principles of intrinsic motivation and game designItem type: Journal Article
PresenceMihelj, Matjaž; Novak, Domen; Milavec, Maja; et al. (2012) - Construction of a three-sides immersive telecollaboration systemItem type: Journal Article
PresenceKunz, Andreas; Spagno, Christian (2004)In this article the setup and working principle of a new telecollaboration system “blue-c” is described. This system is an attempt to meet the rising expectations from industry of an IT-supported telecollaboration system. One basic requirement is that a three-dimensional representation of objects be possible together with threedimensional representations of the remote users. Since gesture and mimicry represent an important information channel during a discussion, a realistic 3D video representation is used instead of simple animated avatars. A simultaneous projection and image acquisition of the user in a telecollaboration system is necessary to allow simultaneous work of all team members. Thus, in the introduced system, problems had to be overcome such as providing, simultaneously, illumination for the image acquisition by the cameras and darkness for a bright projection to be seen by the user. A new approach was taken to integrate the cameras into the system by placing them behind active projection walls, which can be switched from transparent to opaque electrically. Unlike other systems, the cameras are therefore not visible to the user, who thus behaves more naturally. In addition, since the cameras are placed outside of the projection room, there is more space to move inside the immersive environment. The article describes the technology and functionality of the system, as well as the gathered experiences. - Virtual Reality Based Simulation of Hysteroscopic InterventionsItem type: Journal Article
PresenceHarders, M.; Bachofen, D.; Grassi, M.; et al. (2008) - Evaluation of visual and auditory feedback in virtual obstacle walkingItem type: Journal Article
PresenceWellner, Mathias; Schaufelberger, Audrey; von Zitzewitz, Joachim; et al. (2008) - A New Haptic Interaction and Visualization Approach for Rigid Molecular Docking in Virtual EnvironmentsItem type: Journal Article
PresenceSubasi, Erk; Basdogan, Cagatay (2008) - Evaluation of control interfaces for desktop virtual environmentsItem type: Journal Article
PresenceThrash, Tyler; Kapadia, Mubbasir; Moussaïd, Mehdi; et al. (2015)
Publications 1 - 10 of 14