Factorization of Dynamic Games over Spatio-Temporal Resources


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Date

2022

Publication Type

Conference Paper

ETH Bibliography

yes

Citations

Altmetric

Data

Abstract

Dynamic games feature a state-space complexity that scales superlinearly with the number of players. This makes this class of games often intractable even for a handful of players. We introduce the factorization process of dynamic games as a transformation leveraging the independence of players at equilibrium to build a leaner game graph. When applicable, it yields fewer nodes, fewer players per game node, hence much faster solutions. While for the general case checking for independence of players requires to solve the game itself, we observe that for dynamic games in the robotic domain there exist exact heuristics based on the spatio-temporal occupancy of the individual players. We validate our findings in realistic autonomous driving scenarios showing that already for a 4-player intersection we have a reduction of game nodes and solving time close to 99%.

Publication status

published

Editor

Book title

2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)

Journal / series

Volume

Pages / Article No.

13159 - 13166

Publisher

IEEE

Event

35th IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022)

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Games; Dynamic scheduling; Complexity theory; Intelligent robots; Autonomous vehicles

Organisational unit

09478 - Dörfler, Florian / Dörfler, Florian check_circle
09574 - Frazzoli, Emilio / Frazzoli, Emilio check_circle

Notes

Funding

180545 - NCCR Automation (phase I) (SNF)

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