Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations


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Date

2021-08

Publication Type

Conference Paper

ETH Bibliography

yes

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Abstract

Text-based games (TBGs) have emerged as useful benchmarks for evaluating progress at the intersection of grounded language understanding and reinforcement learning (RL). Recent work has proposed the use of external knowledge to improve the efficiency of RL agents for TBGs. In this paper, we posit that to act efficiently in TBGs, an agent must be able to track the state of the game while retrieving and using relevant commonsense knowledge. Thus, we propose an agent for TBGs that induces a graph representation of the game state and jointly grounds it with a graph of commonsense knowledge from ConceptNet. This combination is achieved through bidirectional knowledge graph attention between the two symbolic representations. We show that agents that incorporate commonsense into the game state graph outperform baseline agents.

Publication status

published

Book title

Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing

Journal / series

Volume

2

Pages / Article No.

719 - 725

Publisher

Association for Computational Linguistics

Event

59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (ACL-IJCNLP 2021)

Edition / version

Methods

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Organisational unit

09684 - Sachan, Mrinmaya / Sachan, Mrinmaya check_circle

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