Punish, but not too hard

How costly punishment spreads in the spatial public goods game


Loading...

Date

2010-08

Publication Type

Journal Article

ETH Bibliography

yes

Citations

Altmetric

Data

Abstract

We study the evolution of cooperation in spatial public goods games where, besides the classical strategies of cooperation (C) and defection (D), we consider punishing cooperators (PC) or punishing defectors (PD) as an additional strategy. Using a minimalist modeling approach, our goal is to separately clarify and identify the consequences of the two punishing strategies. Since punishment is costly, punishing strategies lose the evolutionary competition in case of well-mixed interactions. When spatial interactions are taken into account, however, the outcome can be strikingly different, and cooperation may spread. The underlying mechanism depends on the character of the punishment strategy. In the case of cooperating punishers, increasing the fine results in a rising cooperation level. In contrast, in the presence of the PD strategy, the phase diagram exhibits a reentrant transition as the fine is increased. Accordingly, the level of cooperation shows a non-monotonous dependence on the fine. Remarkably, punishing strategies can spread in both cases, but based on largely different mechanisms, which depend on the cooperativeness (or not) of punishers.

Publication status

published

Editor

Book title

Volume

12

Pages / Article No.

83005

Publisher

IOP Publishing

Event

Edition / version

Methods

Software

Geographic location

Date collected

Date created

Subject

Organisational unit

03784 - Helbing, Dirk / Helbing, Dirk check_circle

Notes

Funding

Related publications and datasets