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dc.contributor.author
Varga, Virág
dc.contributor.author
Vakulya, Gergely
dc.contributor.author
Bürgisser, Benjamin
dc.contributor.author
Riopelle, Nathan
dc.contributor.author
Zünd, Fabio
dc.contributor.author
Sumner, Robert W.
dc.contributor.author
Gross, Thomas
dc.contributor.author
Sample, Alanson P.
dc.date.accessioned
2021-04-22T04:49:12Z
dc.date.available
2021-03-15T05:21:11Z
dc.date.available
2021-04-22T04:49:12Z
dc.date.issued
2021-02
dc.identifier.isbn
978-1-4503-8213-7
en_US
dc.identifier.other
10.1145/3430524.3440658
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/474378
dc.description.abstract
When digital applications aim to blend virtual and real worlds, understanding the actual physical actions of users becomes an important task; the precise timing of these tangible interaction events is needed, along with the identity, and possibly location and history, of all involved actors/objects. With multiple actors or objects, it is difficult to identify who touches which object and when. Instrumenting objects for Body Channel Communication (BCC) allows message exchange around the human body between instrumented objects and the user themselves. In this paper we show how BCC can be utilized to perform under real-time conditions so that we can directly notice touch events (and the identity of actors). TangibleID is a framework that unifies tangible interaction capture for objects and users based on wearable BCC. TangibleID provides identification and communication with tagged objects/users in less than 120 ms and supports a variety of tangible interactions, without the need to restrict user (hand) movements or to maintain line-of-sight connection to cameras. When an AR application is combined with TangibleID, a new tangible mixed reality experience is achieved, as demonstrated in the “Haunted Castle” showcase. The paper presents an end-to-end technical evaluation including trade-offs regarding robustness and speed of touch recognition, outlines the breadth of interaction modalities, and reports on an initial user assessment. © 2021 ACM
en_US
dc.language.iso
en
en_US
dc.publisher
Association for Computing Machinery
dc.subject
System design
en_US
dc.subject
Body Channel Communication
en_US
dc.subject
Tangible Interfaces
en_US
dc.subject
Interaction Capture
en_US
dc.subject
Augmented Reality
en_US
dc.title
Real-Time Capture of Holistic Tangible Interactions
en_US
dc.type
Conference Paper
dc.date.published
2021-02-14
ethz.book.title
Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2021)
en_US
ethz.pages.start
39
en_US
ethz.size
15 p.
en_US
ethz.event
15th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2021) (virtual)
en_US
ethz.event.location
Online
ethz.event.date
February 14-19, 2021
en_US
ethz.identifier.scopus
ethz.publication.place
New York, NY
ethz.publication.status
published
en_US
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02150 - Dep. Informatik / Dep. of Computer Science::03422 - Gross, Thomas (emeritus) / Gross, Thomas (emeritus)
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02150 - Dep. Informatik / Dep. of Computer Science::08698 - Game Technology Center (GTC)
ethz.date.deposited
2021-03-15T05:21:16Z
ethz.source
SCOPUS
ethz.eth
yes
en_US
ethz.availability
Metadata only
en_US
ethz.rosetta.installDate
2021-04-22T04:49:35Z
ethz.rosetta.lastUpdated
2024-02-02T13:33:07Z
ethz.rosetta.versionExported
true
ethz.COinS
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