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dc.contributor.author
Bharadwaj, Shrisha
dc.contributor.author
Zheng, Yufeng
dc.contributor.author
Hilliges, Otmar
dc.contributor.author
Black, Michael J.
dc.contributor.author
Fernández Abrevaya, Victoria
dc.date.accessioned
2024-01-08T13:54:31Z
dc.date.available
2023-12-21T11:08:50Z
dc.date.available
2024-01-08T13:54:31Z
dc.date.issued
2023-12
dc.identifier.issn
0730-0301
dc.identifier.issn
1557-7368
dc.identifier.other
10.1145/3618401
en_US
dc.identifier.uri
http://hdl.handle.net/20.500.11850/649082
dc.identifier.doi
10.3929/ethz-b-000649082
dc.description.abstract
Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are highly portable, they lack realism in terms of shape and appearance. Neural representations, on the other hand, are realistic but lack compatibility and are slow to train and render. Our key insight is that it is possible to efficiently learn high-fidelity 3D mesh representations via differentiable rendering by exploiting highly-optimized methods from traditional computer graphics and approximating some of the components with neural networks. To that end, we introduce FLARE, a technique that enables the creation of animatable and relightable mesh avatars from a single monocular video. First, we learn a canonical geometry using a mesh representation, enabling efficient differentiable rasterization and straightforward animation via learned blendshapes and linear blend skinning weights. Second, we follow physically-based rendering and factor observed colors into intrinsic albedo, roughness, and a neural representation of the illumination, allowing the learned avatars to be relit in novel scenes. Since our input videos are captured on a single device with a narrow field of view, modeling the surrounding environment light is non-Trivial. Based on the split-sum approximation for modeling specular reflections, we address this by approximating the prefiltered environment map with a multi-layer perceptron (MLP) modulated by the surface roughness, eliminating the need to explicitly model the light. We demonstrate that our mesh-based avatar formulation, combined with learned deformation, material, and lighting MLPs, produces avatars with high-quality geometry and appearance, while also being efficient to train and render compared to existing approaches.
en_US
dc.format
application/pdf
en_US
dc.language.iso
en
en_US
dc.publisher
Association for Computing Machinery
en_US
dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
dc.subject
Neural head avatars
en_US
dc.subject
neural rendering
en_US
dc.subject
3D reconstruction
en_US
dc.subject
relighting
en_US
dc.title
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
en_US
dc.type
Journal Article
dc.rights.license
Creative Commons Attribution 4.0 International
dc.date.published
2023-12-05
ethz.journal.title
ACM Transactions on Graphics
ethz.journal.volume
42
en_US
ethz.journal.issue
6
en_US
ethz.journal.abbreviated
ACM trans. graph.
ethz.pages.start
204
en_US
ethz.size
15 p.
en_US
ethz.version.deposit
publishedVersion
en_US
ethz.identifier.wos
ethz.identifier.scopus
ethz.publication.status
published
en_US
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02150 - Dep. Informatik / Dep. of Computer Science::02658 - Inst. Intelligente interaktive Systeme / Inst. Intelligent Interactive Systems::03979 - Hilliges, Otmar / Hilliges, Otmar
ethz.leitzahl
ETH Zürich::00002 - ETH Zürich::00012 - Lehre und Forschung::00007 - Departemente::02150 - Dep. Informatik / Dep. of Computer Science::02658 - Inst. Intelligente interaktive Systeme / Inst. Intelligent Interactive Systems::03979 - Hilliges, Otmar / Hilliges, Otmar
ethz.date.deposited
2023-12-21T11:08:50Z
ethz.source
SCOPUS
ethz.eth
yes
en_US
ethz.availability
Open access
en_US
ethz.rosetta.installDate
2024-01-08T13:54:33Z
ethz.rosetta.lastUpdated
2024-02-03T08:38:43Z
ethz.rosetta.exportRequired
true
ethz.rosetta.versionExported
true
ethz.COinS
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