Search
Results
-
Work-in-Progress: Effects of Attention Guidance on Virtual Reality Training for an Industrial Assembly Task
(2023)2023 Proceedings of the 9th International Conference of the Immersive Learning Research Network (iLRN 2023) Posters & Doctoral ColloquiumOne of the main objectives of Virtual Training Environments (VTEs) for industrial training is to train workers for a real world task. Prior work identified a multitude of factors influencing a VTE’s effectiveness. In this work-in-progress paper, we add to this body of research by evaluating the effect of attention guidance (AG) on a VTE’s effectiveness. In a controlled between-subject design pilot study with 42 participants, participants ...Conference Paper -
AMOR - An agent for assisting monitoring, optimization and (re-)design in factory design
(2010)Proceedings of 43rd CIRP International Conference on Manufacturing Systems Sustainable Production and Logistics in Global NetworksConference Paper -
Full body haptic display for low-cost racing car driving simulators
(2011)IEEE Virtual Reality 2011Conference Paper -
A haptic feedback device based on an active mesh
(2003)VRST 2003 : proceedings of the ACM Symposium on Virtual Reality Software and TechnologyConference Paper -
Conceptual design approach for mechatronic systems controlled by a programmable logic controller (PLC)
(2003)Research for practice : innovation in products, processes and organisations / 14th International Conference on Engineering Design, ICED 03, 19-21 August 2003, StockholmConference Paper -
-
Integrating Pointing Gesture Detection for enhancing Brainstorming Meetings using Kinect and PixelSense
(2014)Disruptive innovation in manufacturing engineering towards the 4th industrial revolution : March 25 - 28, 2014, Stuttgart, GermanyConference Paper -
-
Improvements on a Novel Hybrid Tracking System
(2016)Proceedings of the 7th Augmented Human International Conference (HS 2016)Conference Paper -
Interference measurement of Kinect for Xbox One
(2016)VRST '16 : proceedings of the 22nd ACM Conference on Virtual Reality Software and TechnologyConference Paper